Friday, November 25, 2005

4 Section AAR

Section 4's Night
As the OIC of Section 4 for 3 hours; from 6:30pm to 9:30pm, I had a ball. I hope my section enjoyed it as much as I did! We had great guys with us, Transcul, Salador, Troop76, Jools, ErnieDig, LFA, FJ, Simpson and Downu (sry if I missed anyone).

At kickoff we were assigned "Eindhoven Harrassment." So that's what we did Mandril (simpson) got the MSP for the moling op while the rest of us took to an FB and blew the snot out of it, hehehehe. When the MSP was setup NE of town, we formed in a group of 8 and started moving towards town, using the leapfrog movements, and covering each other well. Moving in to the depots an Opel and EI were spotted, and reported on the map. We formed up for a depot rush, and LFA was assigned Opel crusher. Once we had secured the Eersel depot and the surrounding buildings, capping begun and everyone covered. Once capped, the other depots fell like flies through great communication and teamwork by Section 4. We continued the assault on Eindhoven for at least half an hour, and then we were called into St. Truiden.

Spawning off the MSP Section 4 grouped up, and formed two smaller sections, Charlie (lead by me) and Delta (lead by Trans). We moved towards town, Delta to the right of Charlie, clearing anything (which there was actually nothing, lol) along the way. Our first OBJ was to secure and capture the Western Spawnable (Tienen Depot). We moved in as a group, supported by excellent armoured movements all the way in, and we were easily able to suppress the depot, and then when tables came up to capture it. Following the capture of the Tienen Depot, Delta were assigned CP Guard, and Charlie moved out. However, as Charlie Group moved out, infantry support for the depot guard arrived, and Section 4 joined up for the north depot assault. As Salador said, it was a great manovoure on that depot. Without me saying more than "move to cover depot now" we had guys in, around and covering the CP Flag building really well. After the capture of the Northern depot we moved to the Waremme FB, which was very textbook stuff of spawning on a MSP, driving to LOC and sapping FB when it came up.

Following the capture of St. Truiden, Section 4 was assigned to guard Hannut FB, Secure the FUP and setup and MSP. We sent two MSP's into town, one headed SW as a backup, and the main headed with a group of infantry to the FUP, while Trans, Downu, LFA and ErnieDig guarded the FB. The MSP was setup behind the armour after the inf had secured the FUP. Shortly after the MSP was setup, however, a 4G blew it to shreds, so we deployed the backup and brought a new MSP in. Meanwhile the inf had been pushing into town, I was killed 50m East of town, and seeing it was 9:30pm with exams today (Monday) I thought it best to log off and leave the Section in Transcul and Sals capable hands.

Personally I thought that using the one mission was a great idea for the night, as Infantry could be placed (basically) where you wanted them, and could be guided into town supporting and being supported by the organised Armour groups. It made things, IMHO much easier to co-ordinate and kept our deaths at a low because of that support. The night went really well too I think. Everything and everyone got on well and did their tasks as asked.

On behalf of myself and section 4, thankyou to Cavalier, all the other section leaders, and each and every person who showed up for this night of great fun, numbers and some serious pwnage!!!

Saturday, November 19, 2005

WWIIOL 'Forces Radio'

Hey guys, check it out! Forces Radio is a new tool setup by Sres (link to his blog on the right). Please check it out, register on the site, listen to the music and announcements and get this thing off the ground!

S! and happy listening!

Tomba

Some Blogging Info...

Links on the right hand side of the Blog now up to teh WWIIOL guys blogs. Testing out the "Blog this" button to see if it actually works :-)

Remember all; Anzac MEGA squad night tomorrow!!!!

S!

Tomba

Time for some more Blogging...

Well, I've decided I need a new, more serious approach to this; IE posting once every few days. ATM it has been hard, as I've just taken over the AHC Training Corps CO position. However, hopefully I'll find something use(less)ful to talk about every few days :-)

The topic today will be the immense smashing of the Axis forces by the mighty Allied War machine. That ^^^ about covers it, lol. Man, the Axis and the Breakfast club have been quite bashed lately. And this map they don't have anything to blame, or to point fingers at. Our CinC has made, IMHO, good RDP choices, and with the Churchill 7 we've been able to advance well. I decided to take a night off last night, and what do you know, I look at the map today and notice about 30 more towns Allied, hehehe. It's been great to see, and I sure know I'm having fun this map.

Anzacs are also going really well. It's nice to see the 'ole imbalance back! Rock on Anzacs! It's been great fun with all the training we've been doing, and fun we've been having. Looking forward to the MEGA SQUAD NIGHT-WOOT!

Also, I'll try to get some other Blogs linked to my Blog on the right hand side there, I gotta figure out how to do that first :-)

S! and Goodluck all,

Tomba

Friday, November 11, 2005

A new perspective on the game....

Well, it's been a while since I last posted here, and many things have changed. I left my position in the RN AHC and played Axis for about a week, before returning Allied. When I returned I was offered the Training Corps XO position, which I took up. I've been working with Usmc83, Wonki, VonRossa, GeorgH, C-47 and B2k for the past few weeks on the AHCTC. I'm enjoying the game a lot, although I felt a need for a break, so I took a four day break, ending yesterday, when I came back online for some much needed fun :-)

Anyhow, thought I'd bring ya'll back up-to date with what's going on. This game is getting better, thankyou CRS, and hey, I plan to stay for a while! Version 1.20 and 1.20.1 have made it great, so log in today guys!

S! cya all round,

Tomba

Thursday, September 29, 2005

Thoughts on AHC

As much as AHC is great, it can corrupt a person in this game. Over the last few days I've really had a good think, and have come up with the following:

Some people don't belong in AHC. It ruins them. Some others are great in AHC only when it suits them. Some people are consistantly good in AHC and are respected by all; this is what everyone aims at, and some are complete power hungry jerks.

I've also realised that although Squad responsibilities have to be put aside it is always important to maintain a good relationship with the people in your squad. Make an effort to get along with them and you'll have way more fun in-game. I found that I can do all my "AHCing" as well as get along and have fun with my squad. I was leaning too far to "power hungry jerk" I fear (never reached it I hope), and am now firmly on track to trying to earn back the respect of my fellow squaddies and players.

AHC is a wonderful thing. Awful as well. So much politics, yet so much fun. It's a fickle thing :-) Yet, I find it intriging and I recon I'll be in it for the long run. I would encourage all to join it, but remember; keep everything in perspective. After all, it's a game...

S!

Tomba

More about the Naval side of WWIIOL - Development

Well, I've been thinking again. Why don't we get new stuff? Like, my post before puts some reasons forward, and I've been trying to convince myself of those things, yet I can't!

Looking back at the original WWIIOL forums (the ones out before the game was released) there is all this talk of Aircraft carries and landing craft. 6 years later, we have a Fairmile, a Destroyer and a Freighter. All the same for the three countries. And still CRS won't do anything to make the Naval game more involved and more important, not even the simple stuff like add a dock to every river town.

And then we all look towards 1.20; the long and eagerly awaited patch. Hopefully, hopefully we're going to get some Navy lubbin. Supposedly L/C and MTB's. That would be sweeeet. Then whenever North Africa comes out with TEII we're supposedly getting some sort of Aircraft Carrier and I believe possibly a cruiser.

Anyhow, again I'll leave you with that. Needed to get it off my chest, heh. Just so sick of empty promises again and again.

S!

Tomba

Sunday, September 25, 2005

Thoughts about the World War Two Online Naval Game

I've been thinking a lot over the past few months about the Naval game of World War Two Online. Why is it there? Why is it like it is? Why doesn't it go forward? Why doesn't it go backwards? And many more questions. Tonight I figured, "hey, I got a blog, why not write my thoughts up," so here they are!

First of all the Naval game is there as such, in the game, for the obvious fact that when creating a game about World War Two it's very hard to ignore the Navy should there be water in the game. Therefore CRS had to add the Navy. I suppose when the waters were added, not many people played; they were looking for an FPS, which I believe the game was like when it first started. However, as the game evolved and HC were introduced people saw strategies evolving, and more hit the waters. There were of course those die hard Naval players who, from the word go, played Navy, and they deserve credit. Sailing those FMB's all day would have bored the hell out of me....then again I sail Destroyers all day and love it; I suppose you make do with what you've got. The Destroyer was added with the Freighter because it's one of the only things that the makers of the game (CRS) thought was "small enough" for the game but big enough to kill the freighter I guess. Mind you, why did no-one think of the torpedo boat....! So that's how we got to the Navy today I guess.

Why is it going forwards not backwards? The players. With the poor excuses and BS that CRS give us about "new stuff" for the Navy, when in fact we get no lubbin what so ever, it's the players in the end who stick together, use what we have, and make fun in any situation! The new and the old guys just love sailing around kicking the enemies butt! And that's what makes the Navy unique. No other branch are as close as the RN/MN are, purely because of our low numbers. So where are low numbers are our disadvantage they're also our advantage....very confusing!

With the small numbers= nowhere near as much money for CRS= no Naval lubbin, basically that can be translated into "The RATS don't give the Navy lubbin because they say we have no numbers; the Navies have no numbers because the RATS don't give us lubbin."

And so I leave you to ponder those thoughts, and I need to regroup mine. Will post again soon,

S!

Tomba

I have a blog...

No idea why. Looked cool. Thought I could use it somehow. So I got a blog :) Will post more soon.

S!

Tomba