This is a post from the "Barracks" forums in Playskewl. I linked the heading to it btw. I thought it was a beauty, and I advise all to read it, and if you feel like it, to actually comment on it. The original post was this, by Kc23:
Oximoron? Sounds like one, but campaigns are so easy to predict the outcomes it really getting kind of dull.Don't get me wrong, the action in game is awesome and the battles anything but predictable. However, the campaign outcomes almost feel scripted. Everyone short of the very new to the game could of predicted an Allied victory post the Allied HC summit with CRS. Allies get their quota for the year and poof back to the all too famliar axis roll.I am not suggesting anything is fixed, but geez the campaigns are so obvious to predict I've really stopped caring about the outcome. It just doesn't feel like anything within reason can be done to change the status quo.I wonder if anything will ever change? I sure can't blame CRS. They've tried to throw all sorts of variables into the game, but nothing seems to change the seemingly endless stream of multiple axis victorys with an Allied win sprinkled in here and there. Going on 5 years and it is the same old same old.
To that, my response was:
Kc23, your post is a good one. It is easy to predict the campaign outcome, as you said, quite early. And yes, the design of the map, and the limited tools which we have create a very controlled environment. However, your post touches on two issues. The first is that the Axis win 80% of the time, the other is that the campaigns are all the same.Firstly, for why the Axis win, it's simple, they have numbers. When the Allies are in low-pop, Axis take towns. Then, all the players go Axis for more fun (no-one enjoys getting spanked). This continues, and continues, and continues. It hasn't stopped yet. Obviously people try to blame things on CRS, and RDP, etc, but when it all comes down to it, numbers make or break a campaign. I for one like the challenge of playing Allied, but I do, as others, tire of campaign after campaign of Axis victories, and of the numerous gloating Axis threads, so I work harder when we loose, I play more and for longer. I will always stick it out, win, loose or draw!Numbers are, in every PvP. Team oriented game, the deciding factor. However, numbers on each side are not anyone's fault but the players. If players wanted, we could balance things up, and have some great, long, long campaigns. But while friendships, squads, HC's, egos, etc, exist in game, that won't happen. As much as people want to, don't blame CRS for the numbers imbalance. They do their utmost to make things fair. Hell, I don't think that ever in gaming there has been a company who are so close to their community; it is one of the many factors which makes this game so great.The second issue, campaigns are the same. Again, with the limited tools we have in-game, they can be exactly the same every single time. Over and over. However, again, the players can make a difference! It's up to us which direction the map takes, what happens in it, and who has the most fun. A great saying, and a principle which I use, is "I don't care what the map is doing, as long as we're having fun." This is a game remember, we're here to have fun. With the new Brigade System coming into effect, we are going to see completely new, dynamic campaigns, with the level of strategic decisions increasing greatly within the High Command, as they will have much more influence on which direction each side takes in a campaign. I am personally looking forward to this system; it should be very interesting to see what the finished result brings to the game.In conclusion, this game has limits, however small or large they are. In most cases, the limits are almost endless. It is unlike anyother MMPOG, or PvP game; you can hit an enemy 500 times in the one spot, but if that spot isn't the weak spot, then you won't do nothing. It takes skill, learning, etc. The players make this game what it is; CRS gives us the tools to do that. Each day they develop more ways we can make campaigns dynamic, more fun, and more fair. The players control this game. We make it what it is. The community is awesome in WWIIOL. Again, unique from any other community in online games. As the players, we can make WWIIOL fun or not. As a person, we can aim to have fun or not. What are you going to do to have fun and aim for a win is the question.
Well, I hope you got out of my post what I was hoping (that's it's up to the players how this game works), because that post took a while, lol!
Sunday, December 18, 2005
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Who knows where to download XRumer 5.0 Palladium?
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