Saturday, October 04, 2008

Defence of Montmedy

I posted this in the Allied Section too, and it's worthy of a blog post. I included awards, as they're important I feel.

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What an amazing defence.

Starting around 7pm Australian time, the Allies faced 4 Axis Brigades against our poor, little and very lonely single brigade. None the less, we engaged in a form of defence not seen by this command for a long time; an overly organised one

Right from the AO placement Allied troops were defending our only FB (Orval), and giving the Axis hell from a perimeter around town. Others guarded flags, and all flags were covered within the first ten minutes. This continued for the entire battle. As well, the Axis MSP's were being marked and destroyed, and more Allied players continued to spawn, creating a good number for defence.

As the battle progressed, the Allied line of ATG's and sappers in the field continued to wreak havoc against enemy PZ's, and it was a welcome sign for players in town not to see any panzers, bar the occasional 232, until the final stages of the battle. As well as our line outside of town, in each CP we had dedicated guards, who served right until the end. In fact, the communication was fantastic, and only four times did a CP fall in the first three hours.

It was the final twenty minutes which saw, after repeated Axis paratrooper attempts, a wave finally work and depots fall. They all fell, very quickly - as expected. While we attempted to fight back and keep hold, the Axis had far greater numbers, and the panzers rolled into town after smashing through our lines, supporting their infantry very well and taking hold of all of the CP's. With three spawnables, there was nothing left for the Allies to hold on with.

Rather than waste supply, the call was made to fallback. Allied players responded positively to this, and rather than running to their doom, they despawned and allowed the fallback to work. It was after this defence that many players spawned straight into another town, to defend and to push back the Axis forces.

Montmedy was an impressive case of teamwork. It was a town that statistically stood no chance, yet through communication, organisation and participation, the Allies held it for over 3 hours and 19 minutes against the Axis forces outnumbering them 4:1. I was extremely, and am extremely proud of the way Allied players conducted themselves, responded quickly and held their heads high in this defence, even when we had to fallback. It was a pleasure to OIC the defence as players did anything and everything to keep the town for as long as we could.

It is in this light I would like to thank the following depot guards. I apologise if I missed anybody, but as I guarded the "Long CP" for the entire battle, I'm fairly sure I managed to scout out those on the map who were guarding a CP. The following people spent time in a CP guarding - some longer than others - and deserve a big thank you. Well done guys!

Depot Guards
Ckdex
Greatone
Adv
Seumas13
Pierro
Downu
Jd7
Cwo4evil
Ajems
Spikey
Assour
Bionicg
Mondy
Klodvig
Pas2nom9
Genric
Snake44
Catfive
Cordad
Gagsy
Dirtpig2
Three6ty
Covdad
Salador
Wedgehed
Lucard
Janus
Iiiihhad

However, it also gives me great pleasure to annouce a few awards.

Combat Merit Brigade Recognition

For outstanding work in the field of duty, awarded to:

Snake44
Pierro
Assour
Bionicg


These players went above and beyond the call of duty. They assisted greatly in the defence of the town, and served the Allies dutifully.


Combat Merit Hero Recognition

This player served for long periods of time guarding depots, and without him the defence efforts would not have been nearly as successful as they were. He is awarded the highest level of Combat Merit Recognition; the Combat Merit Hero Recognition. Congratulations sir!
Ckdex, well done mate, and congratulations!


Axis Denied Commander Cross


It is a distinct pleasure to be able to even think about giving this award to a player. This award is a very new, very high award for those who meet this criteria:

Awarded to both AHC Officers and Pbase for doing the day in day out guarding duty in CP, FB or a Bunker preventing the Axis from gaining a stronghold. Awarded by Country level CinC or CoS and CinC or CinC Staff .

In this defence there was a player who was present from the near beginning. His communications and efforts guarding one CP stopped the Axis from taking it for the entire battle. His positive attitude and dedication is constantly noticed - by this commander especially - and he is a credit to his squad, the 22nd Mech, and the Allied side. For his efforts tonight, and his efforts at all times, join me in congratulating Spikey for the "Axis Denied Commander Cross," a very high Allied Award.
Well deserved Spikey!

Again, well done to all players, and I'll see you defending the next town - or taking it

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